
I really enjoyed the first Uncharted game on the PS3. Witty dialogue, great graphics, and good gameplay made it one of the best games on the system. My biggest problem was with the combat. The combat system itself was good, but the enemies were dumb as bricks and harder to kill. As Kotaku amusingly points out, it shouldn't take 17 bullets to kill a shirtless guy. It seems Naughty Dog may agree, as they have vowed to make the enemies in the sequel smarter and more agile. Of course, that doesn't mean the enemies won't be superhuman, but maybe the fights will be more interesting.
Of course, what i really want to see is Uncharted become more of an adventure game than an action game. The market is pretty flooded with third person shooters that employ a cover system. Uncharted's potential, for me, probably rests more in the old-school Tomb Raider games. Make the platforming a little more challenging, add in some more puzzles, and tone down on the combat, and you have me at hello. The other annoying thing about Uncharted's combat is that you go through ancient ruins, open doors that require various cranks, jump into black pits, and yet when you get to where you're going there are 50 enemy henchmen waiting for you. How did they get there? I asked myself this a lot during the first game. I mean, a lot. Kinda like the number of enemies you have to kill. Burn!
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